Crew pathfinding
Imagine this: You're the captain of a boat that keeps on leaking. It's got way too many puddles and leaks to you to clean up quickly, so you set your crew to the task of bailing and patching. You come back, only to see they got stuck walking into a bench without just, going around it...
Despair no longer!
The latest update includes pathfinding for crew! This uses Godot's built in interactions between NavigationRegion2D and NavigationAgent2D. Since StaticBody2D nodes can be baked directly into the NavigationMesh, stations and cargo are now holes in the available mesh, meaning the NavigationAgent2D will find a way around!
This solves a fairly significant pain point that could really mess up a run, so, glad to have it resolved. Try it out!
Files
(Playtest) Splish Splashisson: A Splashy Saga - Base level
Playtest the current state of Splish Splashisson and let us know how it feels and what could be added/improved!
Status | Prototype |
Author | Splashy Inc. |
Genre | Action |
Tags | Godot, splashy-fish |
More posts
- Player working on tasks28 days ago
- Puddle effects rework47 days ago
- Grid system and controls update48 days ago
- Full sound effects for the base level77 days ago
- Rats, distractions, and docks!79 days ago
- Base level!83 days ago
- Playtest version with an obstacle94 days ago
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