Base level!
Quick update about the new version that's out!
Essentially, there's an actual objective and metrics the player can grade themself on!
- Added cargo that can be damaged (too much damage will cause hams to poof out of existence!)
- Added level progress that is tracked and relayed globally to all game components
- Added info displays for the following
- Dynamic progress graphic of boat sailing across map, revealing path until the X marks the spot!
- Cargo health, showing when you're gonna lose a ham for good
- Timer that shows you how long it took you to get to the end of the level
- Figured out the issue where puddles were still highlighting cyan, it was a localized broswer cache issue on my end :P
- Updated the game window in itch to be 640x360 since that's the minimum window size we designed the game for. Since it's pixel art, it will scale best if a multiple of that resolution.
Have fun Splashy Friends!
Files
web.zip Play in browser
Jan 09, 2025
Splish Splashisson: A Splashy Saga (Playtest)
Playtest the current state of Splish Splashisson and let us know how it feels and what could be added/improved!
Status | In development |
Author | Splashy Inc. |
Genre | Action |
Tags | boat, fish, Godot, Management, splashy-fish, viking |
More posts
- v0.1.11 - Base game prototype complete!48 days ago
- Menus and mobile!58 days ago
- Tutorial!89 days ago
- Crew pathfindingMar 12, 2025
- Player working on tasksMar 05, 2025
- Puddle effects reworkFeb 13, 2025
- Grid system and controls updateFeb 13, 2025
- Full sound effects for the base levelJan 15, 2025
- Rats, distractions, and docks!Jan 13, 2025
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