Full sound effects for the base level
Less of a functional update, but a good one nonetheless: Added in a bunch of SFX to make things more engaging.
Basically every action in the base level has some kind of sound now, so with volume on, players should be able to hear each thing that happens on the boat.
Most audio is spatial as well, so will drop off at a pretty steep curve as things approach the screen edge. The goal was to make it so you really only hear the noises near you. This is intended to help reduce audio overload to the player as well as focus on the nearby things that are happening.
There might be some balancing of the various bits of audio needed, so let us know if anything seems off. Audio is by no means our strength, so it's a bit of a learning process right now.
All that's left for this milestone is the base level cutscene and making some background music!
Files
(Playtest) Splish Splashisson: A Splashy Saga
Playtest the current state of Splish Splashisson and let us know how it feels and what could be added/improved!
Status | Prototype |
Author | Splashy Inc. |
Genre | Action |
Tags | Godot, splashy-fish |
More posts
- Tutorial!12 days ago
- Crew pathfinding35 days ago
- Player working on tasks42 days ago
- Puddle effects rework62 days ago
- Grid system and controls update62 days ago
- Rats, distractions, and docks!93 days ago
- Base level!98 days ago
- Playtest version with an obstacleDec 29, 2024
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