Rats, distractions, and docks!
Hey Splashy Friends!
We are getting so close to having the base level finished! Give the current state a try and let us know what you think: https://splashy-inc.itch.io/splish-splashisson
In this update the following were added/updated:
- Rats now spawn from a statically placed rat hole
- They target the cargo, steal and item, and try to deposit it in their rat hole
- Crew can stomp rats to remove them (then they spawn again in 10 seconds from the hole)
- If a rat is carrying a piece of cargo, it returns to the pile
- Crew get distracted by the cargo and become a threat you have to resolve
- Crew will target the cargo after 5 seconds of no assignment (except at the start) or after 30 seconds of uninterrupted rowing
- There are now start and end docks that tell you when you have left the beginning of the level and reached the end
- Updated targeting to address priority accoring to the following scheme (higher value, thus priority, as you go further down each list):
For crew selection, it then checks the crew's state, prioritized as follows:
Files
web.zip Play in browser
5 days ago
(Playtest) Splish Splashisson: A Splashy Saga - Base level
Playtest the current state of Splish Splashisson and let us know how it feels and what could be added/improved!
Status | Prototype |
Author | Splashy Inc. |
Genre | Action |
Tags | Godot, splashy-fish |
More posts
- Full sound effects for the base level3 days ago
- Base level!9 days ago
- Playtest version with an obstacle20 days ago
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